Friday, April 18, 2014

Special (Literally) Ninja Combo & Another Spiritmaster Combo!

Primary Job / Ninja
Secondary Job / Spell Fencer
Weapon 1 / Raikiri
Weapon 2 / Wonder Rod (But don't equip before a battle! It'll be explained later)


Abilities / Transience / Anti-Magic / Buff Up


 (And yes, I now know that towards the end of the game you get 5 slots available instead of 4)


So this is a pretty famous combination, but if you read the title, you'd know where I'm going with this. So in Bravely Default there are special moves, you can customize them to your likings. But this post shows what your special moves should look like. Anyways, you're probably wondering why weapon 2 won't be equipped before battle, this is why. When you equip the Wonder Rod in the middle of a battle, it casts black magic of any kind on a random target. This counts as one magic for your special moves so you'll have to go through 2 turns to get the first special move for rods. HOLD UP!!! Don't use Piercing Bolt, it's Withering Ripple that you want! Know why? Here's why:


Withering Ripple:
Any amount of turns.
Lower Accuracy (To make Transience activate more often)
Stop Res. Down (Will be explained later)
Lightning Res. Down (To take full advantage of Sword Magic and the Raikiri)


So, you know how the first Special move for a Katana is called Moonshadow? Well that will apply the Stop effect to a target, so that means you can even apply Stop to bosses! (Bosses are immune to status inflictions like poison, silence, and in this case, Stop) It also means you don't have to apply the Stop part to this move! So what do you do when your target can't do anything? Set up! It's like that Dark Knight / Performer combo I did once. So you could use one of the Ninja's moves to do help yourself in the battle when he is still Stopped or when he recovers from Stop, or you could use a support move from a different person to get everyone ready to attack.


This Job is best paired with a new Spiritmaster Combo that I'll call:
The Defense Mechanism


Primary Job / Ninja
Secondary Job / Spiritmaster
Weapon 1 / Muramasa
Weapon 2 / Muramasa (Equip both weapons at the beginning of a battle)


Abilities / Hasten World / Katana Lore / Genome Drain / BP Limit Up


The whole purpose of this combo is to just set up while the target is Stopped. But what moves should you use? Well if your target is hit by Withering Ripple but the Special Ninja Combo forgot to use Moonshadow, this thing will use Moonshadow instead! Since Spiritmaster constantly consumes BP, it must Default every single turn! Which means it will get a lot of special moves for the Katana. The reasoning is that you must go Default 5 times in order to use Moonshadow. Also, you always lower the enemy's attack when you equip the Muramasa in a battle, which means you take less damage from physical attacks. Some of you can probably see why I named this the Defense Mechanism. Now when your target is Stopped, now is your time to set up! Just use Adaptation, Shunshin, White Wind (Only use when at full HP, if not then use: Stillness, and Curse. So you get the point now, just do stuff that will help your team defensively by raising the evasion of your Special Ninja so that it'll take less damage and be able to use Transience more often, using Adaptation to recover  HP, White Wind to also recover HP, Stillness to not take damage in general, and Curse to lower Physical Attack and Physical Defense. So that's it, I'm Jake and I'll so you next post.

No comments:

Post a Comment