Tuesday, April 22, 2014

The Magic Man

(Ps my research was wrong, you only get 4 slots)
Primary Job / Spell Fencer
Secondary Job / Swordmaster
Weapon 1 / Ama-no-Murakumo
Weapon 2 / Blooded Shield


Abilities / Group Cast-All / Auto-Shell


Through the process of trial and error, I learned that Group Cast-All allows Sword Magic to be casted on all allies, so naturally I would say something about this. I should give no reasoning for the
 Ama-no-Murakumo, because it is the strongest katana in the game. But why the Blooded Shield? (Besides the fact that it gives the most defense and magical defense out of all shields) It lowers evasion by 100! Well that's the reasoning for Swordmaster, all of it's moves are just a lot of counter attacks. (Also the reason Swordmaster isn't a good pair with Ninja) So if you have lower evasion, this helps. It makes it so that you'll do more damage with just losing a bit of HP. I forgot to talk about Group Cast-All on top of Sword Magic. Group Cast-All allows magic that couldn't hit all targets now be able to do that. For instance, SWORD MAGIC. That means you can apply Drain to everybody's weapons while having only 1 Spell Fencer. So you can make exactly 15 elemental physical attacks in one turn with everyone going Brave and having the Spell Fencer use Insert Sword Magic Here.


This is best paired with everybody being a Ranger Set that I did on day 1.

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